| Scout Update Stuff | |
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+4FHCtyler21 pepple84 Big_Monkey_Brother ShitHeel 8 posters |
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ShitHeel
Number of posts : 152 Age : 45 Location : Maryland Registration date : 2008-12-09
| Subject: Scout Update Stuff Wed Feb 18, 2009 2:22 pm | |
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Big_Monkey_Brother
Number of posts : 183 Age : 53 Location : Bristol, Rhode Island Registration date : 2008-12-09
| Subject: Re: Scout Update Stuff Wed Feb 18, 2009 2:27 pm | |
| First thought, Gurt, is that not everyone plays 2Fort exclusively - so imagine these updates on a map like Gravel Pit (a capture gametype) or Badwater (a payload gametype)... not so bad then, eh?
You're right though, it will give turtlers new tools but on the flip side won't it be funny to see Scouts defending the courtyard rather than running through it for a change? | |
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ShitHeel
Number of posts : 152 Age : 45 Location : Maryland Registration date : 2008-12-09
| Subject: Re: Scout Update Stuff Wed Feb 18, 2009 2:30 pm | |
| You're right Monkey, that's usually my first thoughts on this stuff, is to apply them to what "I'm" used to, which is 2fort...I generally forget about the other maps and gametypes.
I just see how some people play this game for no other reason than to be fucking annoying (none of our regulars) and imagine them using this for exactly that. | |
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pepple84
Number of posts : 20 Age : 39 SteamID * : 0:1:1958341 Registration date : 2009-02-02
| Subject: Re: Scout Update Stuff Wed Feb 18, 2009 3:35 pm | |
| i see this feature defeating the purpose of being a scout. running for the intel. | |
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FHCtyler21
Number of posts : 39 Age : 37 Location : Pennsylvania Registration date : 2009-01-18
| Subject: Re: Scout Update Stuff Wed Feb 18, 2009 3:42 pm | |
| - pepple84 wrote:
- i see this feature defeating the purpose of being a scout. running for the intel.
+1 | |
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Cowboy
Number of posts : 58 Age : 48 Location : Fredericton, NB, CANADA Registration date : 2008-12-09
| Subject: Re: Scout Update Stuff Thu Feb 19, 2009 8:49 am | |
| Agreed Pep, kinda doesn't fit with the character or theme though it might be useful if you were being chased out with the intel. more than likely though there will be a sea of scouts defending the base from now on just to deal with ubers. | |
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Big_Monkey_Brother
Number of posts : 183 Age : 53 Location : Bristol, Rhode Island Registration date : 2008-12-09
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Ocean_NB Admin
Number of posts : 188 Age : 51 Location : Fredericton, New Brunswick, Canada Registration date : 2008-12-09
| Subject: Re: Scout Update Stuff Thu Feb 19, 2009 9:25 am | |
| A scout and pyro pairing is going to be a nasty combo. | |
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Scynthus
Number of posts : 78 Age : 35 Location : New Jersey Registration date : 2009-01-05
| Subject: Re: Scout Update Stuff Thu Feb 19, 2009 12:34 pm | |
| So how about that Watchtower eh guys? | |
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ShitHeel
Number of posts : 152 Age : 45 Location : Maryland Registration date : 2008-12-09
| Subject: Re: Scout Update Stuff Fri Feb 20, 2009 11:32 am | |
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smuggler
Number of posts : 55 Age : 50 Location : Providence, RI Registration date : 2008-12-12
| Subject: Re: Scout Update Stuff Fri Feb 20, 2009 12:11 pm | |
| Looks like a red and blue cart. Maybe it's a race to see who can get theirs to the end fastest | |
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ShitHeel
Number of posts : 152 Age : 45 Location : Maryland Registration date : 2008-12-09
| Subject: Re: Scout Update Stuff Fri Feb 20, 2009 12:23 pm | |
| Yep, I wonder if they'll both go in the same direction or opposite? It would be cool if they went the same way, started off side by side, split out, then came back together at the end. | |
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