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Big_Monkey_Brother

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PostSubject: TF2 Update   Thu Dec 11, 2008 10:57 pm

From http://www.teamfortress.com


Hey good job, there, hardhat
December 10, 2008 - Robin Walker

We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.

* Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
* Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
* We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.



While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:

* The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
* We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
* We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.

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Cowboy

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 1:32 am

cool!
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ShitHeel

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 10:41 am

The new dispensers look bad-ass. And the ability to shoot stickies apart is an interesting wrinkle.
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Ocean_NB
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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 10:48 am

Gurtman wrote:
The new dispensers look bad-ass. And the ability to shoot stickies apart is an interesting wrinkle.

Always trying to gimp the Demo, and boost the other classes, to elevate the rest of you to my level. Cool

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ShitHeel

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 10:51 am

Ha-ha, have you ever read the official forums? Nothing but people whining about the demo being overpowered. I personally never found that to be true, especially once they gave the pyro the airblaster thing.
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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 10:54 am

The only way the demo is overpowered is if it is being uses as a trap setting camper demo. 8 stickies in a pile as you turn the corner doesn't give you much of a fighting chance. However, I haven't seen too many people play offensive demo and be dominating at it.

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ShitHeel

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 11:01 am

Exactly, in my limited experience playing him, you're fine if you can keep distance between yourself and others, but once they close the gap you're kinda screwed. There's a lag between firing the sticky and it detonating and catching someone in the face with a pipe hurts yourself too. Which leaves the bottle and the game usually moves way too fast for my spastic nature to whip it out in time.
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Nova

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 12:30 pm

the coolness of the update is with the medic.. new information when someone yells medic rocks.. two different calls i can decide which way to go.. it shows degrees of red for damage.. shows fire as well.. and now for everyone if someone is overhealed by a medic they will have little plus signs on them..

they might have boosted sentry guns health.. or gurt sucks =)

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ShitHeel

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 12:33 pm

That was probably Gurt sucking, I couldn't get myself out of L4D mode. But I swear those dispensers were taking 3 rockets to down compared to the usual 2.
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Nova

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PostSubject: Re: TF2 Update   Fri Dec 12, 2008 12:43 pm

dude i had to uber you for the L1 sg.. and then you still couldnt kill it.

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Kristy

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PostSubject: Re: TF2 Update   Sat Dec 13, 2008 12:00 am

OMG HOW DID YOU GET YELLOW TEXT, I HAVE TO LEARN TO DO COLORS HERE!!!
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Bundy

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PostSubject: Re: TF2 Update   Sun Dec 14, 2008 7:22 pm

I'm totally digging more spy cloaking. Can't wait til Scouts get some awesome new weapons to play with.

Also
Green text>Yellow text
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Ballsac

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PostSubject: Re: TF2 Update   Sun Dec 14, 2008 10:12 pm

The next classs to get a update i the scout becuase scout is by far the best class
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